Pacman
Client: private / location: Warsaw / usable area: 50 m2
Architect: Ireneusz Asman
In collaboration with: Karolina Pruchniewska
The name of the project – Pacman – refers to a popular simple computer game where the main character is a creature devouring everything that crosses his way. The idea is introducted in the apartment as black furniture element that, like Pacman, is ‘eating’ all the furniture. His appetite increases as he devoures household goods, tv and bathtub as well. The background for this only furniture is just a bright, clear surface. The floor is finished with coloured concrete, the same in all the rooms, bringing out the consistency of the space.